Archive for the ‘work’ Category

Balloonacy is live!

Tuesday, June 24th, 2008

We have just deployed the mega-beast at www.playballoonacy.com.
Our game is in your internet suckas.

screenshot of the balloon race

The world’s first internet balloon race

Thursday, June 5th, 2008

This is the first phase of the latest project I’ve been working on at Poke, a flash site for Orange www.playballoonacy.com. Finally the big clients are letting us use AS3 (Flash9). This project is massive. Thankfully, I’m getting some help from Gabes aka Pixelbreaker. Get a balloon or submit your site to be part of the race.

Actionscript editor choices

Sunday, May 18th, 2008

tm_vs_fdt.jpg

I finally made the switch to FDT. My munificent employers stumped up the 599€ for the enterprise version which is a fairly substantial outgoing. Up till recently I have been doing all my AS editing in TextMate, which at €50 is considerably cheaper and in many ways rocks. I love it’s straight forward interface and customisable features.

TextMate is flexible. With a bit of help from some eager contributors from the TextMate community I had some really great additions to my workflow. You can publish swfs directly from the TextMate interface using the open source AS2 compiler MTASC (see this post) or Adobe’s free MXMLC compiler ( I haven’t managed to get it to work with the faster FCSH yet) along with integration with ANT build scripts for fast and easy multi-swf builds (see Simon Gregory’s blog for the AS3 bundle and the ANT bundle).

So what does FDT offer? Well as-you-type code checking, and cross referencing of your custom classes for one. Automatic organisation of imports is a massive time saver. Refactoring of classes, methods and properties is also something that is trivially easy in FDT. I seem to be spending a lot less time maintaining the boring stuff and more time concentrated on the ‘real’ bits of code.

I still miss a few things about textmate, being able to drag any project on to textmate and have it opened in a few seconds. Vertical text selection and editing. In the end the features of FDT are just too powerful to resist. For an Actionscript project, especially if you are working with frameworks or AS3 where there are many packages to remember it saves a lot of time.

Publish AS3 from Textmate

Jenny Packham

Friday, December 7th, 2007

jennypackham.jpg

Just finished work on the Jenny Packham site, lots of Flash wizziness which once again benefited from the Pixlib framework. I sort of inherited this project after the original build went a bit haywire. I’m starting to see how a project’s complexity increases exponentially when many interactions are possible from anywhere in the application.

Credits:

Project Management: Simon R | Art Direction / Site Design: Buzz, Al | Flash Programming/Build: Dezza, Russ| Back End: Nilesh, Igor

The unlimited website

Friday, November 2nd, 2007

Unlimited web site

This is a project that we just finished at Poke for Orange’s ‘Good things should never end campaign’. It’s an unlimited web page! That’s as in unlimited not *unlimited. I’m pretty happy with how it turned out in the end, as the concept of unlimited made me pretty nervous to begin with. This is the second project I’ve completed using Francis Bourre’s open source Pixlib framework for Flash and I must I am loving it. Thanks Francis!

Credits:

Project Management: Alex, Karen | Art Direction / Site Design: Julie, Nik, Nicky | Illustration/Animation: Rex | Flash Programming/Build: Dezza, Dee, Stinky, Matt, Marius | Back End: Knotty, Marc | Sound: Nick