Category Archives: work

work from the internet professional

Here’s a recent project I was involved in at Soap: We created the worldsbiggestpacman.com for Microsoft to promote the new features of IE9, but it will work in any HTML5 capable browser. You can create your own PacMan maze and … More

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Well dezza is a work-blog again now I’m afraid. Here is a project that I have been wanting to talk about for some time. I completed it about this time last year at Poke. I have been waiting for it … More

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The latest project I’ve been working on at POKE: Sound of Orange Rockcorps is collaborative audio toy that allows people to record audio samples using their PC microphone or mobile phone. All notes recorded by a person and their friends … More

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Thanks for dropping in. Are you getting tired yet? I hope you’re enjoying it. I had a hand in making this so I hope is going all right for you. Please leave a comment and let us know how you’re … More

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We have just deployed the mega-beast at www.playballoonacy.com. Our game is in your internet suckas.

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This is the first phase of the latest project I’ve been working on at Poke, a flash site for Orange www.playballoonacy.com. Finally the big clients are letting us use AS3 (Flash9). This project is massive. Thankfully, I’m getting some help … More

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I finally made the switch to FDT. My munificent employers stumped up the 599£‚ for the enterprise version which is a fairly substantial outgoing. Up till recently I have been doing all my AS editing in TextMate, which at $50 … More

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The Unlimited website mentioned in this post is up for FWA Site of the Year. If you’ve got a sec please throw a vote it’s way.

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Just finished work on the Jenny Packham site, lots of Flash wizziness which once again benefited from the Pixlib framework. I sort of inherited this project after the original build went a bit haywire. I’m starting to see how a … More

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This is a project that we just finished at Poke for Orange’s ‘Good things should never end campaign’. It’s an unlimited web page! That’s as in unlimited not *unlimited. I’m pretty happy with how it turned out in the end, … More

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